"Alright... how about Unique Magic Items for your players to uncover. And if you don't want to publicly give out the stats (cause you know, players can read too) maybe write it up in terms of legends about the items and possible clues to their attainment."
So, here are some items that are 'unique' to my game. They're not necessarily unique items though. There aren't many, just what I've bashed out when I've had ideas or notes I've written up.
The Tesseract
More properly a legendary artifact than mere magical item the Tesseract was kept at the heart of the Imperial prison, The Citadel of Ulan Gor, for centuries before even the rise of the Thyllian Empire. Of the Tesseract itself, it is said to be a nexus of magical flux energy, a physical manifestation of a rift in reality. The most powerful, dangerous, or insane criminals of the Empire were cast into the rift, sent to who knows where. Even now, tales are told of the banishment of Bargle the Usurper, who stole the throne for a dozen years before the rightful heir reclaimed it with fire and sword. In the aftermath of The Blue, none know what happened in the Citadel, or if the Tesseract is still protected by its supernatural guardians and ten-fold traps.
The Heart of Flame and the Heart of Sol
Saint Stephens Aegis
Saint Stephen was a humble goat
herd who joined his people’s army to fight against the Zaharan Empire. Poor as
dirt, he went to war armed with only his knife and sacrificed his last goat to
make himself a shield. In war Stephen found his true calling as a both a leader
and a warrior, and he used the shield both as protection and as a weapon, even
hurling it at his foes with deadly accuracy. The spirit of the goat is said to
have lived on within the shield, lashing out against the Zaharans and dealing
powerful blows. After his ascension, the shield is said to have passed from
warrior to warrior until it was taken and placed in Saint Stephens Shrine, in
the Golden Mountains of Thyle.
Fires of Sol
The priesthood of the Sun Goddess
produce a potent elixir that, it is said, is capable of curing any malady,
healing and wound and even restoring the dead to life. It is also deathly
poison to the undead and servants of Aum the Destroyer. Whilst the chattering
tongues of the peasantry often exaggerate the actual powers of the Fires of
Sol, there is truth in their words. The Fires of Sol are created by senior
priests who are capable of imbuing the magical waters with increasingly potent
effects. The divine liquids can be used as healing draught, as holy water and
also as a light source as they glow with the very fires of Sol herself. More
powerful versions can cure diseases or atrophied senses, and those blessed by
the Illuminata Vita are among the
mightiest curatives known to exist.
Illuminata Vita – The most senior ranking Priestesses of Sols
church, leading the direction of the faith alongside the Illuminatus Grex, the Illuminata
Hasta and the Illuminatus Hoplon.
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