Thursday, 6 September 2012

Session 6 - The after effects of a bandit attack.


It’s been a couple of weeks and we’ve had 2 sessions since, one a fortnight ago and one last night.

Here’s the lowdown on what happened.

The party started the session gazing down at the smoking village and quickly reached the conclusion that it was the bandits they’d previously fought in the dungeon. Advancing cautiously and expecting attack they made it to the village unimpeded and saw that several of the newly repaired buildings had been put to the torch.

They also found the severed head of Drimbur, the village headsman (pardon the pun) stuck on a spear in the centre of the village.

Paige did some tracking, whilst someone (I forget who) noticed some movement further up in the hills to the East. Paige discovered that around half the villagers had fled North, towards some caves, pursued by bandits.

A little further North they came across 3 bodies – one of the bandits had been slain, and axe in his chest, and two of the stout men of the village had been killed. At this point the bandit tracks turn around and head back in the general direction of the dungeon.

What happens next is that the villagers reappear (from the caves, and from the hills) and explain to the party what happened (the bandits attacked them, most people fled, the two dead villagers giving the others more time to get away). One thing of import was that a couple of the bandits were wearing the same military uniforms as the 3 caravan guards that the party has acquired. The group now believes that it was an inside job!

Over the next day or so the adventurers rest and heal, and help the villagers bury their dead and clear up the mess whilst keeping watch for another bandit assault.

The only other thing of note is that Yannick, whilst ‘on watch’ saw a very large shape flying high and distant in the North West, a shape that caused him to feel an unspeakable dread. He neglected to mention this to anyone... 

One rested, the group headed back to the dungeon where they found the mules and cart had gone. Stepping warily into the darkness once more they went left instead of ahead and followed a corridor to a set of double doors, beyond which they heard indistinct voices.

Assuming it was bandits, they prepared to charge through the door and lay waste to their foes. 

And that’s where the session ended.

What happened this session was borne out of a discussion with a friend of mine about what the bandits would do next. Broadly speaking I’m happy with the turn of events (though poor Drimbur) and the ‘random encounter’ was something of an interesting development. I decided to use it to build a little tension for the future rather than it being closer...

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