ACKs session 5, and a big fight. Judges perspective:
At the end of last session the party were caught,
potentially, between a rock and a hard place. They’d realised they were
potentially overstretched and backed up to a ‘safer spot’, but it put them right
next to the door from which they were pursued by bandits in Session 3.
If the bandits had come out, the party could have found
themselves caught between two groups of foes and in deep trouble. As it was,
the bandits did not appear, and the reasons why became obvious later.
However that still left a lot of very angry kobolds to deal
with. Having seen their fallen kin I made a few rolls. A max-morale roll for
the Chief, and a very low smarts roll led to a screaming horde of angry little
beasts charging at the party down the corridor (who by this time had retreated further,
to the entrance room).
It could all have gone so horribly wrong. The party were outnumbered
(by at least 2 to 1 as far as they could see) but the kobolds were
unfortunately more stupid than they really ought to have been and they paid a
heavy price. I shan’t go into the details, but by the end of 8 rounds of combat
the chief lay dead surrounded by his kin and the survivors had wised up and
slunk back into the shadows – sending sling stones at the party which succeeded
in doing much more (both physically and psychologically) than the melee managed
to do.
The end of the session saw the party retreat from the
dungeon and slingstones and trek back to the nearby village, with everyone
bloodied bar the sole torchbearer (a 10yr old alcoholic called Landersluth) and
one of their 3 convict soldiers. 3 of the party had rolled on the mortal wounds
table to boot (and gotten very good rolls...).
As they crested the hill to the village they saw smoke
rising, and at least one of them realised where the bandits had gone.
It was a pleasing session in many respects. The party got to
have a good old throw down and proved themselves a bit tasty in a fight. They
were definitely lucky, and I didn’t play the kobolds too smart to begin with.
Cleave is devastating but HP are low. Still, there are a few areas for
improvement. I need to read and learn the combat rules for one thing – though Yanniks
player had obviously done so and was a marvelous Beta ref for me during the
fight. Onwards and upwards!
I really enjoyed last night's session - the combination of morale rolls, low hit points and the mortal wounds table kept things tense even when the fighters were rolling forwards. When the kobolds got clever, our limitations were made pretty clear.
ReplyDeleteThough for the record, Paige was unbloodied. I realise that this is hard to tell when she pretty much automatically falls over if hit :)
My apologies, yes you were unbloodied - hiding at the back like a sneak.. of course you weren't wounded. It's so easy to overlook you whilst you're going through a dead kobolds pockets looking for loose change ;)
ReplyDeleteThe party-killing monsters that lurk in kobold pockets are grossly underestimated...
ReplyDelete